omap_gem uses page alignment for buffer stride. The related calculations
are a bit off, though, as byte stride of 4096 gets aligned to 8192,
instead of 4096.
This patch changes the code to use DIV_ROUND_UP(), which fixes those
calculations and makes them more readable.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
size_t size = PAGE_SIZE * n;
loff_t off = mmap_offset(obj) +
(entry->obj_pgoff << PAGE_SHIFT);
- const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE);
+ const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE);
if (m > 1) {
int i;
* into account in some of the math, so figure out virtual stride
* in pages
*/
- const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE);
+ const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE);
/* We don't use vmf->pgoff since that has the fake offset: */
pgoff = (vmf->address - vma->vm_start) >> PAGE_SHIFT;