Many platforms have per-machine instance data (serial numbers,
asset tags, etc.) squirreled away in areas that are accessed
during early system bringup. Mixing this data into the random
pools has a very high value in providing better random data,
so we should allow (and even encourage) architecture code to
call add_device_randomness() from the setup_arch() paths.
However, this limits our options for internal structure of
the random driver since random_initialize() is not called
until long after setup_arch().
Add a big fat comment to rand_initialize() spelling out
this requirement.
Suggested-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Tony Luck <tony.luck@intel.com>
Signed-off-by: Theodore Ts'o <tytso@mit.edu>
mix_pool_bytes(r, utsname(), sizeof(*(utsname())), NULL);
}
+/*
+ * Note that setup_arch() may call add_device_randomness()
+ * long before we get here. This allows seeding of the pools
+ * with some platform dependent data very early in the boot
+ * process. But it limits our options here. We must use
+ * statically allocated structures that already have all
+ * initializations complete at compile time. We should also
+ * take care not to overwrite the precious per platform data
+ * we were given.
+ */
static int rand_initialize(void)
{
init_std_data(&input_pool);