{
struct fb_info *info;
struct ps3fb_par *par;
- int retval = -ENOMEM;
+ int retval;
u64 ddr_lpar = 0;
u64 lpar_dma_control = 0;
u64 lpar_driver_info = 0;
return -ENOMEM;
}
- status = ps3_open_hv_device(dev);
- if (status) {
+ retval = ps3_open_hv_device(dev);
+ if (retval) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
__func__);
goto err;
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
__func__, status);
- goto err;
+ retval = -ENODEV;
+ goto err_close_device;
}
#endif
#ifdef HEAD_B
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
__func__, status);
- goto err;
+ retval = -ENODEV;
+ goto err_close_device;
}
#endif
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
__func__, status);
- goto err;
+ goto err_close_device;
}
dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
lv1_gpu_memory_free(ps3fb.memory_handle);
+err_close_device:
+ ps3_close_hv_device(dev);
err:
return retval;
}