}
-int radeonfb_pci_suspend(struct pci_dev *pdev, pm_message_t state)
+int radeonfb_pci_suspend(struct pci_dev *pdev, pm_message_t mesg)
{
struct fb_info *info = pci_get_drvdata(pdev);
struct radeonfb_info *rinfo = info->par;
int i;
- if (state.event == pdev->dev.power.power_state.event)
+ if (mesg.event == pdev->dev.power.power_state.event)
return 0;
- printk(KERN_DEBUG "radeonfb (%s): suspending to state: %d...\n",
- pci_name(pdev), state.event);
+ printk(KERN_DEBUG "radeonfb (%s): suspending for event: %d...\n",
+ pci_name(pdev), mesg.event);
/* For suspend-to-disk, we cheat here. We don't suspend anything and
* let fbcon continue drawing until we are all set. That shouldn't
* really cause any problem at this point, provided that the wakeup
* code knows that any state in memory may not match the HW
*/
- if (state.event == PM_EVENT_FREEZE)
+ switch (mesg.event) {
+ case PM_EVENT_FREEZE: /* about to take snapshot */
+ case PM_EVENT_PRETHAW: /* before restoring snapshot */
goto done;
+ }
acquire_console_sem();
release_console_sem();
done:
- pdev->dev.power.power_state = state;
+ pdev->dev.power.power_state = mesg;
return 0;
}
/***********************************************************************
* Power Management *
***********************************************************************/
-static int i810fb_suspend(struct pci_dev *dev, pm_message_t state)
+static int i810fb_suspend(struct pci_dev *dev, pm_message_t mesg)
{
struct fb_info *info = pci_get_drvdata(dev);
struct i810fb_par *par = info->par;
- par->cur_state = state.event;
+ par->cur_state = mesg.event;
- if (state.event == PM_EVENT_FREEZE) {
- dev->dev.power.power_state = state;
+ switch (mesg.event) {
+ case PM_EVENT_FREEZE:
+ case PM_EVENT_PRETHAW:
+ dev->dev.power.power_state = mesg;
return 0;
}
pci_save_state(dev);
pci_disable_device(dev);
- pci_set_power_state(dev, pci_choose_state(dev, state));
+ pci_set_power_state(dev, pci_choose_state(dev, mesg));
release_console_sem();
return 0;
};
#ifdef CONFIG_PM
-static int nvidiafb_suspend(struct pci_dev *dev, pm_message_t state)
+static int nvidiafb_suspend(struct pci_dev *dev, pm_message_t mesg)
{
struct fb_info *info = pci_get_drvdata(dev);
struct nvidia_par *par = info->par;
+ if (mesg.event == PM_EVENT_PRETHAW)
+ mesg.event = PM_EVENT_FREEZE;
acquire_console_sem();
- par->pm_state = state.event;
+ par->pm_state = mesg.event;
- if (state.event == PM_EVENT_FREEZE) {
- dev->dev.power.power_state = state;
- } else {
+ if (mesg.event == PM_EVENT_SUSPEND) {
fb_set_suspend(info, 1);
nvidiafb_blank(FB_BLANK_POWERDOWN, info);
nvidia_write_regs(par, &par->SavedReg);
pci_save_state(dev);
pci_disable_device(dev);
- pci_set_power_state(dev, pci_choose_state(dev, state));
+ pci_set_power_state(dev, pci_choose_state(dev, mesg));
}
+ dev->dev.power.power_state = mesg;
release_console_sem();
return 0;
}
}
-static int savagefb_suspend(struct pci_dev* dev, pm_message_t state)
+static int savagefb_suspend(struct pci_dev *dev, pm_message_t mesg)
{
struct fb_info *info = pci_get_drvdata(dev);
struct savagefb_par *par = info->par;
DBG("savagefb_suspend");
-
- par->pm_state = state.event;
+ if (mesg.event == PM_EVENT_PRETHAW)
+ mesg.event = PM_EVENT_FREEZE;
+ par->pm_state = mesg.event;
+ dev->dev.power.power_state = mesg;
/*
* For PM_EVENT_FREEZE, do not power down so the console
* can remain active.
*/
- if (state.event == PM_EVENT_FREEZE) {
- dev->dev.power.power_state = state;
+ if (mesg.event == PM_EVENT_FREEZE)
return 0;
- }
acquire_console_sem();
fb_set_suspend(info, 1);
savage_disable_mmio(par);
pci_save_state(dev);
pci_disable_device(dev);
- pci_set_power_state(dev, pci_choose_state(dev, state));
+ pci_set_power_state(dev, pci_choose_state(dev, mesg));
release_console_sem();
return 0;