static void a3xx_dump(struct msm_gpu *gpu);
-static void a3xx_me_init(struct msm_gpu *gpu)
+static bool a3xx_me_init(struct msm_gpu *gpu)
{
struct msm_ringbuffer *ring = gpu->rb;
OUT_RING(ring, 0x00000000);
gpu->funcs->flush(gpu);
- gpu->funcs->idle(gpu);
+ return gpu->funcs->idle(gpu);
}
static int a3xx_hw_init(struct msm_gpu *gpu)
/* clear ME_HALT to start micro engine */
gpu_write(gpu, REG_AXXX_CP_ME_CNTL, 0);
- a3xx_me_init(gpu);
-
- return 0;
+ return a3xx_me_init(gpu) ? 0 : -EINVAL;
}
static void a3xx_recover(struct msm_gpu *gpu)
kfree(a3xx_gpu);
}
-static void a3xx_idle(struct msm_gpu *gpu)
+static bool a3xx_idle(struct msm_gpu *gpu)
{
/* wait for ringbuffer to drain: */
- adreno_idle(gpu);
+ if (!adreno_idle(gpu))
+ return false;
/* then wait for GPU to finish: */
if (spin_until(!(gpu_read(gpu, REG_A3XX_RBBM_STATUS) &
- A3XX_RBBM_STATUS_GPU_BUSY)))
+ A3XX_RBBM_STATUS_GPU_BUSY))) {
DRM_ERROR("%s: timeout waiting for GPU to idle!\n", gpu->name);
- /* TODO maybe we need to reset GPU here to recover from hang? */
+ /* TODO maybe we need to reset GPU here to recover from hang? */
+ return false;
+ }
+
+ return true;
}
static irqreturn_t a3xx_irq(struct msm_gpu *gpu)
}
-static void a4xx_me_init(struct msm_gpu *gpu)
+static bool a4xx_me_init(struct msm_gpu *gpu)
{
struct msm_ringbuffer *ring = gpu->rb;
OUT_RING(ring, 0x00000000);
gpu->funcs->flush(gpu);
- gpu->funcs->idle(gpu);
+ return gpu->funcs->idle(gpu);
}
static int a4xx_hw_init(struct msm_gpu *gpu)
/* clear ME_HALT to start micro engine */
gpu_write(gpu, REG_A4XX_CP_ME_CNTL, 0);
- a4xx_me_init(gpu);
-
- return 0;
+ return a4xx_me_init(gpu) ? 0 : -EINVAL;
}
static void a4xx_recover(struct msm_gpu *gpu)
kfree(a4xx_gpu);
}
-static void a4xx_idle(struct msm_gpu *gpu)
+static bool a4xx_idle(struct msm_gpu *gpu)
{
/* wait for ringbuffer to drain: */
- adreno_idle(gpu);
+ if (!adreno_idle(gpu))
+ return false;
/* then wait for GPU to finish: */
if (spin_until(!(gpu_read(gpu, REG_A4XX_RBBM_STATUS) &
- A4XX_RBBM_STATUS_GPU_BUSY)))
+ A4XX_RBBM_STATUS_GPU_BUSY))) {
DRM_ERROR("%s: timeout waiting for GPU to idle!\n", gpu->name);
+ /* TODO maybe we need to reset GPU here to recover from hang? */
+ return false;
+ }
- /* TODO maybe we need to reset GPU here to recover from hang? */
+ return true;
}
static irqreturn_t a4xx_irq(struct msm_gpu *gpu)
adreno_gpu_write(adreno_gpu, REG_ADRENO_CP_RB_WPTR, wptr);
}
-void adreno_idle(struct msm_gpu *gpu)
+bool adreno_idle(struct msm_gpu *gpu)
{
struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
uint32_t wptr = get_wptr(gpu->rb);
- int ret;
/* wait for CP to drain ringbuffer: */
- ret = spin_until(get_rptr(adreno_gpu) == wptr);
-
- if (ret)
- DRM_ERROR("%s: timeout waiting to drain ringbuffer!\n", gpu->name);
+ if (!spin_until(get_rptr(adreno_gpu) == wptr))
+ return true;
/* TODO maybe we need to reset GPU here to recover from hang? */
+ DRM_ERROR("%s: timeout waiting to drain ringbuffer!\n", gpu->name);
+ return false;
}
#ifdef CONFIG_DEBUG_FS
void adreno_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
void adreno_flush(struct msm_gpu *gpu);
-void adreno_idle(struct msm_gpu *gpu);
+bool adreno_idle(struct msm_gpu *gpu);
#ifdef CONFIG_DEBUG_FS
void adreno_show(struct msm_gpu *gpu, struct seq_file *m);
#endif
void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
void (*flush)(struct msm_gpu *gpu);
- void (*idle)(struct msm_gpu *gpu);
+ bool (*idle)(struct msm_gpu *gpu);
irqreturn_t (*irq)(struct msm_gpu *irq);
uint32_t (*last_fence)(struct msm_gpu *gpu);
void (*recover)(struct msm_gpu *gpu);