{
struct gc *gc;
struct pardevice *pd;
- int i;
+ int i, port_idx;
int count = 0;
int *pads, n_pads;
struct pardev_cb gc_parport_cb;
- for (i = 0; i < GC_MAX_PORTS; i++) {
- if (gc_cfg[i].nargs == 0 || gc_cfg[i].args[0] < 0)
+ for (port_idx = 0; port_idx < GC_MAX_PORTS; port_idx++) {
+ if (gc_cfg[port_idx].nargs == 0 || gc_cfg[port_idx].args[0] < 0)
continue;
- if (gc_cfg[i].args[0] == pp->number)
+ if (gc_cfg[port_idx].args[0] == pp->number)
break;
}
- if (i == GC_MAX_PORTS) {
+ if (port_idx == GC_MAX_PORTS) {
pr_debug("Not using parport%d.\n", pp->number);
return;
}
- pads = gc_cfg[i].args + 1;
- n_pads = gc_cfg[i].nargs - 1;
+ pads = gc_cfg[port_idx].args + 1;
+ n_pads = gc_cfg[port_idx].nargs - 1;
gc_parport_cb.flags = PARPORT_FLAG_EXCL;
- pd = parport_register_dev_model(pp, "gamecon", &gc_parport_cb, i);
+ pd = parport_register_dev_model(pp, "gamecon", &gc_parport_cb,
+ port_idx);
if (!pd) {
pr_err("parport busy already - lp.o loaded?\n");
return;
goto err_free_gc;
}
- gc_base[i] = gc;
+ gc_base[port_idx] = gc;
return;
err_unreg_devs: