We were computing the child index in cases where the key value we were
looking for was actually less than the base key of the tnode. As a result
we were getting incorrect index values that would cause us to skip over
some children.
To fix this I have added a test that will force us to use child index 0 if
the key we are looking for is less than the key of the current tnode.
Fixes:
8be33e955cb9 ("fib_trie: Fib walk rcu should take a tnode and key instead of a trie and a leaf")
Reported-by: Brian Rak <brak@gameservers.com>
Signed-off-by: Alexander Duyck <aduyck@mirantis.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
do {
/* record parent and next child index */
pn = n;
- cindex = key ? get_index(key, pn) : 0;
+ cindex = (key > pn->key) ? get_index(key, pn) : 0;
if (cindex >> pn->bits)
break;