#ifndef _ASM_VGA_H
#define _ASM_VGA_H
+#include <asm/byteorder.h>
+
/*
* On the PC, we can just recalculate addresses and then
* access the videoram directly without any black magic.
#define vga_readb(x) (*(x))
#define vga_writeb(x,y) (*(y) = (x))
+#define VT_BUF_HAVE_RW
+/*
+ * These are only needed for supporting VGA or MDA text mode, which use little
+ * endian byte ordering.
+ * In other cases, we can optimize by using native byte ordering and
+ * <linux/vt_buffer.h> has already done the right job for us.
+ */
+
+static inline void scr_writew(u16 val, volatile u16 *addr)
+{
+ *addr = cpu_to_le16(val);
+}
+
+static inline u16 scr_readw(volatile const u16 *addr)
+{
+ return le16_to_cpu(*addr);
+}
+
+#define scr_memcpyw(d, s, c) memcpy(d, s, c)
+#define scr_memmovew(d, s, c) memmove(d, s, c)
+#define VT_BUF_HAVE_MEMCPYW
+#define VT_BUF_HAVE_MEMMOVEW
+
#endif /* _ASM_VGA_H */