*/
int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
+/**
+ * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
+ * limiting the depth used from each word.
+ * @sb: Bitmap to allocate from.
+ * @alloc_hint: Hint for where to start searching for a free bit.
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ *
+ * This rather specific operation allows for having multiple users with
+ * different allocation limits. E.g., there can be a high-priority class that
+ * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
+ * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
+ * class can only allocate half of the total bits in the bitmap, preventing it
+ * from starving out the high-priority class.
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
+ unsigned long shallow_depth);
+
/**
* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
* @sb: Bitmap to check.
*/
int __sbitmap_queue_get(struct sbitmap_queue *sbq);
+/**
+ * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue, limiting the depth used from each word, with preemption
+ * already disabled.
+ * @sbq: Bitmap queue to allocate from.
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * See sbitmap_get_shallow().
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth);
+
/**
* sbitmap_queue_get() - Try to allocate a free bit from a &struct
* sbitmap_queue.
return nr;
}
+/**
+ * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue, limiting the depth used from each word.
+ * @sbq: Bitmap queue to allocate from.
+ * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
+ * sbitmap_queue_clear()).
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * See sbitmap_get_shallow().
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int *cpu,
+ unsigned int shallow_depth)
+{
+ int nr;
+
+ *cpu = get_cpu();
+ nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
+ put_cpu();
+ return nr;
+}
+
/**
* sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
* &struct sbitmap_queue.
}
EXPORT_SYMBOL_GPL(sbitmap_resize);
-static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
- bool wrap)
+static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
+ unsigned int hint, bool wrap)
{
unsigned int orig_hint = hint;
int nr;
while (1) {
- nr = find_next_zero_bit(&word->word, word->depth, hint);
- if (unlikely(nr >= word->depth)) {
+ nr = find_next_zero_bit(word, depth, hint);
+ if (unlikely(nr >= depth)) {
/*
* We started with an offset, and we didn't reset the
* offset to 0 in a failure case, so start from 0 to
return -1;
}
- if (!test_and_set_bit(nr, &word->word))
+ if (!test_and_set_bit(nr, word))
break;
hint = nr + 1;
- if (hint >= word->depth - 1)
+ if (hint >= depth - 1)
hint = 0;
}
index = SB_NR_TO_INDEX(sb, alloc_hint);
for (i = 0; i < sb->map_nr; i++) {
- nr = __sbitmap_get_word(&sb->map[index],
+ nr = __sbitmap_get_word(&sb->map[index].word,
+ sb->map[index].depth,
SB_NR_TO_BIT(sb, alloc_hint),
!round_robin);
if (nr != -1) {
}
EXPORT_SYMBOL_GPL(sbitmap_get);
+int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
+ unsigned long shallow_depth)
+{
+ unsigned int i, index;
+ int nr = -1;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ for (i = 0; i < sb->map_nr; i++) {
+ nr = __sbitmap_get_word(&sb->map[index].word,
+ min(sb->map[index].depth, shallow_depth),
+ SB_NR_TO_BIT(sb, alloc_hint), true);
+ if (nr != -1) {
+ nr += index << sb->shift;
+ break;
+ }
+
+ /* Jump to next index. */
+ index++;
+ alloc_hint = index << sb->shift;
+
+ if (index >= sb->map_nr) {
+ index = 0;
+ alloc_hint = 0;
+ }
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
+
bool sbitmap_any_bit_set(const struct sbitmap *sb)
{
unsigned int i;
}
EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
+int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth)
+{
+ unsigned int hint, depth;
+ int nr;
+
+ hint = this_cpu_read(*sbq->alloc_hint);
+ depth = READ_ONCE(sbq->sb.depth);
+ if (unlikely(hint >= depth)) {
+ hint = depth ? prandom_u32() % depth : 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+ nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);
+
+ if (nr == -1) {
+ /* If the map is full, a hint won't do us much good. */
+ this_cpu_write(*sbq->alloc_hint, 0);
+ } else if (nr == hint || unlikely(sbq->round_robin)) {
+ /* Only update the hint if we used it. */
+ hint = nr + 1;
+ if (hint >= depth - 1)
+ hint = 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
+
static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
{
int i, wake_index;