#include "sti_drm_plane.h"
#include "sti_vtg.h"
+/* (Background) < GDP0 < GDP1 < VID0 < VID1 < GDP2 < GDP3 < (ForeGround) */
enum sti_layer_desc sti_layer_default_zorder[] = {
STI_GDP_0,
- STI_VID_0,
STI_GDP_1,
+ STI_VID_0,
STI_VID_1,
STI_GDP_2,
STI_GDP_3,
};
-/* (Background) < GDP0 < VID0 < GDP1 < VID1 < GDP2 < GDP3 < (ForeGround) */
-
static int
sti_drm_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb, int crtc_x, int crtc_y,
.atomic_disable = sti_drm_plane_atomic_disable,
};
-static void sti_drm_plane_attach_zorder_property(struct drm_plane *plane,
- uint64_t default_val)
+static void sti_drm_plane_attach_zorder_property(struct drm_plane *plane)
{
struct drm_device *dev = plane->dev;
struct sti_drm_private *private = dev->dev_private;
prop = private->plane_zorder_property;
if (!prop) {
- prop = drm_property_create_range(dev, 0, "zpos", 0,
- GAM_MIXER_NB_DEPTH_LEVEL - 1);
+ prop = drm_property_create_range(dev, 0, "zpos", 1,
+ GAM_MIXER_NB_DEPTH_LEVEL);
if (!prop)
return;
private->plane_zorder_property = prop;
}
- drm_object_attach_property(&plane->base, prop, default_val);
- layer->zorder = default_val;
+ drm_object_attach_property(&plane->base, prop, layer->zorder);
}
struct drm_plane *sti_drm_plane_init(struct drm_device *dev,
enum drm_plane_type type)
{
int err, i;
- uint64_t default_zorder = 0;
err = drm_universal_plane_init(dev, &layer->plane, possible_crtcs,
&sti_drm_plane_funcs,
if (sti_layer_default_zorder[i] == layer->desc)
break;
- default_zorder = i + 1;
+ layer->zorder = i + 1;
if (type == DRM_PLANE_TYPE_OVERLAY)
- sti_drm_plane_attach_zorder_property(&layer->plane,
- default_zorder);
+ sti_drm_plane_attach_zorder_property(&layer->plane);
DRM_DEBUG_DRIVER("drm plane:%d mapped to %s with zorder:%llu\n",
layer->plane.base.id,
- sti_layer_to_str(layer), default_zorder);
+ sti_layer_to_str(layer), layer->zorder);
return &layer->plane;
}
int sti_mixer_set_layer_depth(struct sti_mixer *mixer, struct sti_layer *layer)
{
- int layer_id = 0, depth = layer->zorder;
+ int layer_id, depth = layer->zorder;
+ unsigned int i;
u32 mask, val;
- if (depth >= GAM_MIXER_NB_DEPTH_LEVEL)
+ if ((depth < 1) || (depth > GAM_MIXER_NB_DEPTH_LEVEL))
return 1;
switch (layer->desc) {
DRM_ERROR("Unknown layer %d\n", layer->desc);
return 1;
}
- mask = GAM_DEPTH_MASK_ID << (3 * depth);
- layer_id = layer_id << (3 * depth);
+
+ /* Search if a previous depth was already assigned to the layer */
+ val = sti_mixer_reg_read(mixer, GAM_MIXER_CRB);
+ for (i = 0; i < GAM_MIXER_NB_DEPTH_LEVEL; i++) {
+ mask = GAM_DEPTH_MASK_ID << (3 * i);
+ if ((val & mask) == layer_id << (3 * i))
+ break;
+ }
+
+ mask |= GAM_DEPTH_MASK_ID << (3 * (depth - 1));
+ layer_id = layer_id << (3 * (depth - 1));
DRM_DEBUG_DRIVER("%s %s depth=%d\n", sti_mixer_to_str(mixer),
sti_layer_to_str(layer), depth);
dev_dbg(mixer->dev, "GAM_MIXER_CRB val 0x%x mask 0x%x\n",
layer_id, mask);
- val = sti_mixer_reg_read(mixer, GAM_MIXER_CRB);
val &= ~mask;
val |= layer_id;
sti_mixer_reg_write(mixer, GAM_MIXER_CRB, val);