dev->ff = ff;
dev->flush = flush_effects;
dev->event = input_ff_event;
- set_bit(EV_FF, dev->evbit);
+ __set_bit(EV_FF, dev->evbit);
/* Copy "true" bits into ff device bitmap */
for (i = 0; i <= FF_MAX; i++)
if (test_bit(i, dev->ffbit))
- set_bit(i, ff->ffbit);
+ __set_bit(i, ff->ffbit);
/* we can emulate RUMBLE with periodic effects */
if (test_bit(FF_PERIODIC, ff->ffbit))
- set_bit(FF_RUMBLE, dev->ffbit);
+ __set_bit(FF_RUMBLE, dev->ffbit);
return 0;
}
*/
void input_ff_destroy(struct input_dev *dev)
{
- clear_bit(EV_FF, dev->evbit);
- if (dev->ff) {
- if (dev->ff->destroy)
- dev->ff->destroy(dev->ff);
- kfree(dev->ff->private);
- kfree(dev->ff);
+ struct ff_device *ff = dev->ff;
+
+ __clear_bit(EV_FF, dev->evbit);
+ if (ff) {
+ if (ff->destroy)
+ ff->destroy(ff);
+ kfree(ff->private);
+ kfree(ff);
dev->ff = NULL;
}
}
struct ml_effect_state states[FF_MEMLESS_EFFECTS];
int gain;
struct timer_list timer;
- spinlock_t timer_lock;
struct input_dev *dev;
int (*play_effect)(struct input_dev *dev, void *data,
{
struct input_dev *dev = (struct input_dev *)timer_data;
struct ml_device *ml = dev->ff->private;
+ unsigned long flags;
debug("timer: updating effects");
- spin_lock(&ml->timer_lock);
+ spin_lock_irqsave(&dev->event_lock, flags);
ml_play_effects(ml);
- spin_unlock(&ml->timer_lock);
+ spin_unlock_irqrestore(&dev->event_lock, flags);
}
+/*
+ * Sets requested gain for FF effects. Called with dev->event_lock held.
+ */
static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
{
struct ml_device *ml = dev->ff->private;
int i;
- spin_lock_bh(&ml->timer_lock);
-
ml->gain = gain;
for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
ml_play_effects(ml);
-
- spin_unlock_bh(&ml->timer_lock);
}
+/*
+ * Start/stop specified FF effect. Called with dev->event_lock held.
+ */
static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
{
struct ml_device *ml = dev->ff->private;
struct ml_effect_state *state = &ml->states[effect_id];
- unsigned long flags;
-
- spin_lock_irqsave(&ml->timer_lock, flags);
if (value > 0) {
debug("initiated play");
ml_play_effects(ml);
}
- spin_unlock_irqrestore(&ml->timer_lock, flags);
-
return 0;
}
struct ml_device *ml = dev->ff->private;
struct ml_effect_state *state = &ml->states[effect->id];
- spin_lock_bh(&ml->timer_lock);
+ spin_lock_irq(&dev->event_lock);
if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
__clear_bit(FF_EFFECT_PLAYING, &state->flags);
ml_schedule_timer(ml);
}
- spin_unlock_bh(&ml->timer_lock);
+ spin_unlock_irq(&dev->event_lock);
return 0;
}
ml->private = data;
ml->play_effect = play_effect;
ml->gain = 0xffff;
- spin_lock_init(&ml->timer_lock);
setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
set_bit(FF_GAIN, dev->ffbit);