sun8i_codec_hp_src_enum),
};
+static int sun8i_headphone_amp_event(struct snd_soc_dapm_widget *w,
+ struct snd_kcontrol *k, int event)
+{
+ struct snd_soc_component *component = snd_soc_dapm_to_component(w->dapm);
+
+ if (SND_SOC_DAPM_EVENT_ON(event)) {
+ snd_soc_component_update_bits(component, SUN8I_ADDA_PAEN_HP_CTRL,
+ BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN),
+ BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN));
+ /*
+ * Need a delay to have the amplifier up. 700ms seems the best
+ * compromise between the time to let the amplifier up and the
+ * time not to feel this delay while playing a sound.
+ */
+ msleep(700);
+ } else if (SND_SOC_DAPM_EVENT_OFF(event)) {
+ snd_soc_component_update_bits(component, SUN8I_ADDA_PAEN_HP_CTRL,
+ BIT(SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN),
+ 0x0);
+ }
+
+ return 0;
+}
+
static const struct snd_soc_dapm_widget sun8i_codec_headphone_widgets[] = {
SND_SOC_DAPM_MUX("Headphone Source Playback Route",
SND_SOC_NOPM, 0, 0, sun8i_codec_hp_src),
- SND_SOC_DAPM_OUT_DRV("Headphone Amp", SUN8I_ADDA_PAEN_HP_CTRL,
- SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN, 0, NULL, 0),
+ SND_SOC_DAPM_OUT_DRV_E("Headphone Amp", SUN8I_ADDA_PAEN_HP_CTRL,
+ SUN8I_ADDA_PAEN_HP_CTRL_HPPAEN, 0, NULL, 0,
+ sun8i_headphone_amp_event,
+ SND_SOC_DAPM_PRE_PMU | SND_SOC_DAPM_PRE_PMD),
SND_SOC_DAPM_SUPPLY("HPCOM Protection", SUN8I_ADDA_PAEN_HP_CTRL,
SUN8I_ADDA_PAEN_HP_CTRL_COMPTEN, 0, NULL, 0),
SND_SOC_DAPM_REG(snd_soc_dapm_supply, "HPCOM", SUN8I_ADDA_PAEN_HP_CTRL,