When calculating the shift needed in order to access a bit array element
in a byte, we should multiply the index by the element size and not
assume it is fixed at 2-bits.
Fixes:
93c1edb27f9e ("mlxsw: Introduce Mellanox switch driver core")
Signed-off-by: Ido Schimmel <idosch@mellanox.com>
Signed-off-by: Jiri Pirko <jiri@mellanox.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
{
u16 max_index, be_index;
u16 offset; /* byte offset inside the array */
+ u8 in_byte_index;
BUG_ON(index && !item->element_size);
if (item->offset % sizeof(u32) != 0 ||
max_index = (item->size.bytes << 3) / item->element_size - 1;
be_index = max_index - index;
offset = be_index * item->element_size >> 3;
- *shift = index % (BITS_PER_BYTE / item->element_size) << 1;
+ in_byte_index = index % (BITS_PER_BYTE / item->element_size);
+ *shift = in_byte_index * item->element_size;
return item->offset + offset;
}