Like SHA1, use get_unaligned_be*() on the raw input data.
Reported-by: Bob Picco <bob.picco@oracle.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
#include <linux/types.h>
#include <crypto/sha.h>
#include <asm/byteorder.h>
+#include <asm/unaligned.h>
static inline u32 Ch(u32 x, u32 y, u32 z)
{
static inline void LOAD_OP(int I, u32 *W, const u8 *input)
{
- W[I] = __be32_to_cpu( ((__be32*)(input))[I] );
+ W[I] = get_unaligned_be32((__u32 *)input + I);
}
static inline void BLEND_OP(int I, u32 *W)
#include <crypto/sha.h>
#include <linux/percpu.h>
#include <asm/byteorder.h>
+#include <asm/unaligned.h>
static inline u64 Ch(u64 x, u64 y, u64 z)
{
static inline void LOAD_OP(int I, u64 *W, const u8 *input)
{
- W[I] = __be64_to_cpu( ((__be64*)(input))[I] );
+ W[I] = get_unaligned_be64((__u64 *)input + I);
}
static inline void BLEND_OP(int I, u64 *W)