Use the BP_scratch symbol from asm-offsets.h instead of hard-coding
the location.
[ Impact: cleanup ]
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
* data at 0x1e4 (defined as a scratch field) are used as the stack
* for this calculation. Only 4 bytes are needed.
*/
- leal (0x1e4+4)(%esi), %esp
+ leal (BP_scratch+4)(%esi), %esp
call 1f
1: popl %ebp
subl $1b, %ebp
* data at 0x1e4 (defined as a scratch field) are used as the stack
* for this calculation. Only 4 bytes are needed.
*/
- leal (0x1e4+4)(%esi), %esp
+ leal (BP_scratch+4)(%esi), %esp
call 1f
1: popl %ebp
subl $1b, %ebp