{
struct radeon_bo *robj;
unsigned long size;
- unsigned u, i, w, h;
+ unsigned u, i, w, h, d;
int ret;
for (u = 0; u < track->num_texture; u++) {
h = h / (1 << i);
if (track->textures[u].roundup_h)
h = roundup_pow_of_two(h);
+ if (track->textures[u].tex_coord_type == 1) {
+ d = (1 << track->textures[u].txdepth) / (1 << i);
+ if (!d)
+ d = 1;
+ } else {
+ d = 1;
+ }
if (track->textures[u].compress_format) {
- size += r100_track_compress_size(track->textures[u].compress_format, w, h);
+ size += r100_track_compress_size(track->textures[u].compress_format, w, h) * d;
/* compressed textures are block based */
} else
- size += w * h;
+ size += w * h * d;
}
size *= track->textures[u].cpp;
switch (track->textures[u].tex_coord_type) {
case 0:
- break;
case 1:
- size *= (1 << track->textures[u].txdepth);
break;
case 2:
if (track->separate_cube) {