unsigned long __iomem *dst = NULL, *src = NULL;
int bits = BITS_PER_LONG, bytes = bits >> 3;
int dst_idx = 0, src_idx = 0, rev_copy = 0;
- int x2, y2, vxres, vyres;
if (p->state != FBINFO_STATE_RUNNING)
return;
- /* We want rotation but lack hardware to do it for us. */
- if (!p->fbops->fb_rotate && p->var.rotate) {
- }
-
- vxres = p->var.xres_virtual;
- vyres = p->var.yres_virtual;
-
- if (area->dx > vxres || area->sx > vxres ||
- area->dy > vyres || area->sy > vyres)
- return;
-
- /* clip the destination
- * We could use hardware clipping but on many cards you get around
- * hardware clipping by writing to framebuffer directly.
- */
- x2 = area->dx + area->width;
- y2 = area->dy + area->height;
- dx = area->dx > 0 ? area->dx : 0;
- dy = area->dy > 0 ? area->dy : 0;
- x2 = x2 < vxres ? x2 : vxres;
- y2 = y2 < vyres ? y2 : vyres;
- width = x2 - dx;
- height = y2 - dy;
-
- if ((width==0) ||(height==0))
- return;
-
- /* update sx1,sy1 */
- sx += (dx - area->dx);
- sy += (dy - area->dy);
-
- /* the source must be completely inside the virtual screen */
- if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres)
- return;
-
/* if the beginning of the target area might overlap with the end of
the source area, be have to copy the area reverse. */
if ((dy == sy && dx > sx) || (dy > sy)) {
void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
{
- unsigned long x2, y2, vxres, vyres, height, width, pat, fg;
+ unsigned long pat, fg;
+ unsigned long width = rect->width, height = rect->height;
int bits = BITS_PER_LONG, bytes = bits >> 3;
u32 bpp = p->var.bits_per_pixel;
unsigned long __iomem *dst;
if (p->state != FBINFO_STATE_RUNNING)
return;
- /* We want rotation but lack hardware to do it for us. */
- if (!p->fbops->fb_rotate && p->var.rotate) {
- }
-
- vxres = p->var.xres_virtual;
- vyres = p->var.yres_virtual;
-
- if (!rect->width || !rect->height ||
- rect->dx > vxres || rect->dy > vyres)
- return;
-
- /* We could use hardware clipping but on many cards you get around
- * hardware clipping by writing to framebuffer directly. */
-
- x2 = rect->dx + rect->width;
- y2 = rect->dy + rect->height;
- x2 = x2 < vxres ? x2 : vxres;
- y2 = y2 < vyres ? y2 : vyres;
- width = x2 - rect->dx;
- height = y2 - rect->dy;
-
if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
p->fix.visual == FB_VISUAL_DIRECTCOLOR )
fg = ((u32 *) (p->pseudo_palette))[rect->color];
{
u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
- u32 width = image->width, height = image->height;
+ u32 width = image->width;
u32 dx = image->dx, dy = image->dy;
- int x2, y2, vxres, vyres;
u8 __iomem *dst1;
if (p->state != FBINFO_STATE_RUNNING)
return;
- vxres = p->var.xres_virtual;
- vyres = p->var.yres_virtual;
- /*
- * We could use hardware clipping but on many cards you get around
- * hardware clipping by writing to framebuffer directly like we are
- * doing here.
- */
- if (image->dx > vxres || image->dy > vyres)
- return;
-
- x2 = image->dx + image->width;
- y2 = image->dy + image->height;
- dx = image->dx > 0 ? image->dx : 0;
- dy = image->dy > 0 ? image->dy : 0;
- x2 = x2 < vxres ? x2 : vxres;
- y2 = y2 < vyres ? y2 : vyres;
- width = x2 - dx;
- height = y2 - dy;
-
bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
start_index = bitstart & (32 - 1);
pitch_index = (p->fix.line_length & (bpl - 1)) * 8;