* pointer or what ever, we treat it as a (void *). You can pass this
* id to a user for him to pass back at a later time. You then pass
* that id to this code and it returns your pointer.
-
- * You can release ids at any time. When all ids are released, most of
- * the memory is returned (we keep MAX_IDR_FREE) in a local pool so we
- * don't need to go to the memory "store" during an id allocate, just
- * so you don't need to be too concerned about locking and conflicts
- * with the slab allocator.
*/
#ifndef TEST // to test in user space...
bitmap_clear(to_free->bitmap, 0, IDR_SIZE);
free_layer(idp, to_free);
}
- while (idp->id_free_cnt >= MAX_IDR_FREE) {
- p = get_from_free_list(idp);
- /*
- * Note: we don't call the rcu callback here, since the only
- * layers that fall into the freelist are those that have been
- * preallocated.
- */
- kmem_cache_free(idr_layer_cache, p);
- }
- return;
}
EXPORT_SYMBOL(idr_remove);