spin_lock_irqsave(&dev_priv->backlight_lock, flags);
+ if (panel->backlight.device)
+ panel->backlight.device->props.power = FB_BLANK_POWERDOWN;
panel->backlight.enabled = false;
dev_priv->display.disable_backlight(connector);
dev_priv->display.enable_backlight(connector);
panel->backlight.enabled = true;
+ if (panel->backlight.device)
+ panel->backlight.device->props.power = FB_BLANK_UNBLANK;
spin_unlock_irqrestore(&dev_priv->backlight_lock, flags);
}
static int intel_backlight_device_update_status(struct backlight_device *bd)
{
struct intel_connector *connector = bl_get_data(bd);
+ struct intel_panel *panel = &connector->panel;
struct drm_device *dev = connector->base.dev;
drm_modeset_lock(&dev->mode_config.connection_mutex, NULL);
bd->props.brightness, bd->props.max_brightness);
intel_panel_set_backlight(connector, bd->props.brightness,
bd->props.max_brightness);
+
+ /*
+ * Allow flipping bl_power as a sub-state of enabled. Sadly the
+ * backlight class device does not make it easy to to differentiate
+ * between callbacks for brightness and bl_power, so our backlight_power
+ * callback needs to take this into account.
+ */
+ if (panel->backlight.enabled) {
+ if (panel->backlight_power) {
+ bool enable = bd->props.power == FB_BLANK_UNBLANK;
+ panel->backlight_power(connector, enable);
+ }
+ } else {
+ bd->props.power = FB_BLANK_POWERDOWN;
+ }
+
drm_modeset_unlock(&dev->mode_config.connection_mutex);
return 0;
}
panel->backlight.level,
props.max_brightness);
+ if (panel->backlight.enabled)
+ props.power = FB_BLANK_UNBLANK;
+ else
+ props.power = FB_BLANK_POWERDOWN;
+
/*
* Note: using the same name independent of the connector prevents
* registration of multiple backlight devices in the driver.