Just like with IPv4, we need access to the UDP hash table to look up local
sockets, but instead of exporting the global udp_table, export a lookup
function.
Signed-off-by: Balazs Scheidler <bazsi@balabit.hu>
Signed-off-by: KOVACS Krisztian <hidden@balabit.hu>
Signed-off-by: Patrick McHardy <kaber@trash.net>
extern struct sock *udp4_lib_lookup(struct net *net, __be32 saddr, __be16 sport,
__be32 daddr, __be16 dport,
int dif);
+extern struct sock *udp6_lib_lookup(struct net *net, const struct in6_addr *saddr, __be16 sport,
+ const struct in6_addr *daddr, __be16 dport,
+ int dif);
/*
* SNMP statistics for UDP and UDP-Lite
udptable);
}
+struct sock *udp6_lib_lookup(struct net *net, const struct in6_addr *saddr, __be16 sport,
+ const struct in6_addr *daddr, __be16 dport, int dif)
+{
+ return __udp6_lib_lookup(net, saddr, sport, daddr, dport, dif, &udp_table);
+}
+EXPORT_SYMBOL_GPL(udp6_lib_lookup);
+
+
/*
* This should be easy, if there is something there we
* return it, otherwise we block.