int __must_check i915_gem_object_set_domain(struct drm_i915_gem_object *obj,
uint32_t read_domains,
uint32_t write_domain);
-int __must_check i915_gem_object_flush_gpu(struct drm_i915_gem_object *obj);
+int __must_check i915_gem_object_finish_gpu(struct drm_i915_gem_object *obj);
int __must_check i915_gem_init_ringbuffer(struct drm_device *dev);
void i915_gem_cleanup_ringbuffer(struct drm_device *dev);
void i915_gem_do_init(struct drm_device *dev,
return -EINVAL;
}
+ ret = i915_gem_object_finish_gpu(obj);
+ if (ret == -ERESTARTSYS)
+ return ret;
+ /* Continue on if we fail due to EIO, the GPU is hung so we
+ * should be safe and we need to cleanup or else we might
+ * cause memory corruption through use-after-free.
+ */
+
/* blow away mappings if mapped through GTT */
i915_gem_release_mmap(obj);
/* Move the object to the CPU domain to ensure that
* any possible CPU writes while it's not in the GTT
- * are flushed when we go to remap it. This will
- * also ensure that all pending GPU writes are finished
- * before we unbind.
+ * are flushed when we go to remap it.
*/
- ret = i915_gem_object_set_to_cpu_domain(obj, 1);
+ if (ret == 0)
+ ret = i915_gem_object_set_to_cpu_domain(obj, 1);
if (ret == -ERESTARTSYS)
return ret;
- /* Continue on if we fail due to EIO, the GPU is hung so we
- * should be safe and we need to cleanup or else we might
- * cause memory corruption through use-after-free.
- */
if (ret) {
+ /* In the event of a disaster, abandon all caches and
+ * hope for the best.
+ */
i915_gem_clflush_object(obj);
obj->base.read_domains = obj->base.write_domain = I915_GEM_DOMAIN_CPU;
}
}
int
-i915_gem_object_flush_gpu(struct drm_i915_gem_object *obj)
+i915_gem_object_finish_gpu(struct drm_i915_gem_object *obj)
{
int ret;
- if (!obj->active)
+ if ((obj->base.read_domains & I915_GEM_GPU_DOMAINS) == 0)
return 0;
if (obj->base.write_domain & I915_GEM_GPU_DOMAINS) {
return ret;
}
+ /* Ensure that we invalidate the GPU's caches and TLBs. */
+ obj->base.read_domains &= ~I915_GEM_GPU_DOMAINS;
+
return i915_gem_object_wait_rendering(obj);
}