#include <drm/i915_drm.h>
#include "i915_drv.h"
+/**
+ * DOC: fence register handling
+ *
+ * Important to avoid confusions: "fences" in the i915 driver are not execution
+ * fences used to track command completion but hardware detiler objects which
+ * wrap a given range of the global GTT. Each platform has only a fairly limited
+ * set of these objects.
+ *
+ * Fences are used to detile GTT memory mappings. They're also connected to the
+ * hardware frontbuffer render tracking and hence interract with frontbuffer
+ * conmpression. Furthermore on older platforms fences are required for tiled
+ * objects used by the display engine. They can also be used by the render
+ * engine - they're required for blitter commands and are optional for render
+ * commands. But on gen4+ both display (with the exception of fbc) and rendering
+ * have their own tiling state bits and don't need fences.
+ *
+ * Also note that fences only support X and Y tiling and hence can't be used for
+ * the fancier new tiling formats like W, Ys and Yf.
+ *
+ * Finally note that because fences are such a restricted resource they're
+ * dynamically associated with objects. Furthermore fence state is committed to
+ * the hardware lazily to avoid unecessary stalls on gen2/3. Therefore code must
+ * explictly call i915_gem_object_get_fence() to synchronize fencing status
+ * for cpu access. Also note that some code wants an unfenced view, for those
+ * cases the fence can be removed forcefully with i915_gem_object_put_fence().
+ *
+ * Internally these functions will synchronize with userspace access by removing
+ * CPU ptes into GTT mmaps (not the GTT ptes themselves) as needed.
+ */
+
static void i965_write_fence_reg(struct drm_device *dev, int reg,
struct drm_i915_gem_object *obj)
{
return 0;
}
+/**
+ * i915_gem_object_put_fence - force-remove fence for an object
+ * @obj: object to map through a fence reg
+ *
+ * This function force-removes any fence from the given object, which is useful
+ * if the kernel wants to do untiled GTT access.
+ *
+ * Returns:
+ *
+ * 0 on success, negative error code on failure.
+ */
int
i915_gem_object_put_fence(struct drm_i915_gem_object *obj)
{
* and tiling format.
*
* For an untiled surface, this removes any existing fence.
+ *
+ * Returns:
+ *
+ * 0 on success, negative error code on failure.
*/
int
i915_gem_object_get_fence(struct drm_i915_gem_object *obj)
return 0;
}
+/**
+ * i915_gem_object_pin_fence - pin fencing state
+ * @obj: object to pin fencing for
+ *
+ * This pins the fencing state (whether tiled or untiled) to make sure the
+ * object is ready to be used as a scanout target. Fencing status must be
+ * synchronize first by calling i915_gem_object_get_fence():
+ *
+ * The resulting fence pin reference must be released again with
+ * i915_gem_object_unpin_fence().
+ *
+ * Returns:
+ *
+ * True if the object has a fence, false otherwise.
+ */
bool
i915_gem_object_pin_fence(struct drm_i915_gem_object *obj)
{
return false;
}
+/**
+ * i915_gem_object_unpin_fence - unpin fencing state
+ * @obj: object to unpin fencing for
+ *
+ * This releases the fence pin reference acquired through
+ * i915_gem_object_pin_fence. It will handle both objects with and without an
+ * attached fence correctly, callers do not need to distinguish this.
+ */
void
i915_gem_object_unpin_fence(struct drm_i915_gem_object *obj)
{
}
}
+/**
+ * i915_gem_restore_fences - restore fence state
+ * @dev: DRM device
+ *
+ * Restore the hw fence state to match the software tracking again, to be called
+ * after a gpu reset and on resume.
+ */
void i915_gem_restore_fences(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;