Hold vertex data in cache until last reference
BDW-A workaround
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
/* GEN7 chicken */
#define GEN7_COMMON_SLICE_CHICKEN1 0x7010
# define GEN7_CSC1_RHWO_OPT_DISABLE_IN_RCC ((1<<10) | (1<<26))
+#define COMMON_SLICE_CHICKEN2 0x7014
+# define GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE (1<<0)
#define GEN7_L3CNTLREG1 0xB01C
#define GEN7_WA_FOR_GEN7_L3_CONTROL 0x3C4FFF8C
I915_WRITE(_3D_CHICKEN3,
_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2));
+ I915_WRITE(COMMON_SLICE_CHICKEN2,
+ _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
+
/* WaSwitchSolVfFArbitrationPriority */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);