#include <linux/sched.h>
#include <linux/slab.h>
#include <linux/videodev2.h>
+#include <linux/log2.h>
#include <media/v4l2-common.h>
#include <media/v4l2-ctrls.h>
/* required alignments */
#define S_ALIGN 0 /* multiple of 1 */
#define H_ALIGN 1 /* multiple of 2 */
-#define W_ALIGN 1 /* multiple of 2 */
-
-/* multiple of 128 bits, line stride, 16 bytes */
-#define L_ALIGN 4
/* flags that indicate a format can be used for capture/output */
#define VPE_FMT_TYPE_CAPTURE (1 << 0)
if ((s_q_data->flags & Q_DATA_INTERLACED) &&
!(d_q_data->flags & Q_DATA_INTERLACED)) {
+ int bytes_per_line;
const struct vpdma_data_format *mv =
&vpdma_misc_fmts[VPDMA_DATA_FMT_MV];
ctx->deinterlacing = 1;
- mv_buf_size =
- (s_q_data->width * s_q_data->height * mv->depth) >> 3;
+ /*
+ * we make sure that the source image has a 16 byte aligned
+ * stride, we need to do the same for the motion vector buffer
+ * by aligning it's stride to the next 16 byte boundry. this
+ * extra space will not be used by the de-interlacer, but will
+ * ensure that vpdma operates correctly
+ */
+ bytes_per_line = ALIGN((s_q_data->width * mv->depth) >> 3,
+ VPDMA_STRIDE_ALIGN);
+ mv_buf_size = bytes_per_line * s_q_data->height;
} else {
ctx->deinterlacing = 0;
mv_buf_size = 0;
{
struct v4l2_pix_format_mplane *pix = &f->fmt.pix_mp;
struct v4l2_plane_pix_format *plane_fmt;
- int i;
+ unsigned int w_align;
+ int i, depth, depth_bytes;
if (!fmt || !(fmt->types & type)) {
vpe_err(ctx->dev, "Fourcc format (0x%08x) invalid.\n",
if (pix->field != V4L2_FIELD_NONE && pix->field != V4L2_FIELD_ALTERNATE)
pix->field = V4L2_FIELD_NONE;
- v4l_bound_align_image(&pix->width, MIN_W, MAX_W, W_ALIGN,
+ depth = fmt->vpdma_fmt[VPE_LUMA]->depth;
+
+ /*
+ * the line stride should 16 byte aligned for VPDMA to work, based on
+ * the bytes per pixel, figure out how much the width should be aligned
+ * to make sure line stride is 16 byte aligned
+ */
+ depth_bytes = depth >> 3;
+
+ if (depth_bytes == 3)
+ /*
+ * if bpp is 3(as in some RGB formats), the pixel width doesn't
+ * really help in ensuring line stride is 16 byte aligned
+ */
+ w_align = 4;
+ else
+ /*
+ * for the remainder bpp(4, 2 and 1), the pixel width alignment
+ * can ensure a line stride alignment of 16 bytes. For example,
+ * if bpp is 2, then the line stride can be 16 byte aligned if
+ * the width is 8 byte aligned
+ */
+ w_align = order_base_2(VPDMA_DESC_ALIGN / depth_bytes);
+
+ v4l_bound_align_image(&pix->width, MIN_W, MAX_W, w_align,
&pix->height, MIN_H, MAX_H, H_ALIGN,
S_ALIGN);
}
for (i = 0; i < pix->num_planes; i++) {
- int depth;
-
plane_fmt = &pix->plane_fmt[i];
depth = fmt->vpdma_fmt[i]->depth;
if (i == VPE_LUMA)
- plane_fmt->bytesperline =
- round_up((pix->width * depth) >> 3,
- 1 << L_ALIGN);
+ plane_fmt->bytesperline = (pix->width * depth) >> 3;
else
plane_fmt->bytesperline = pix->width;