* updating it. No write barriers are needed here, provided
* we only update the current CPU's SLB shadow buffer.
*/
- p->save_area[index].esid = 0;
- p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags));
- p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index));
+ WRITE_ONCE(p->save_area[index].esid, 0);
+ WRITE_ONCE(p->save_area[index].vsid, cpu_to_be64(mk_vsid_data(ea, ssize, flags)));
+ WRITE_ONCE(p->save_area[index].esid, cpu_to_be64(mk_esid_data(ea, ssize, index)));
}
static inline void slb_shadow_clear(enum slb_index index)
{
- get_slb_shadow()->save_area[index].esid = 0;
+ WRITE_ONCE(get_slb_shadow()->save_area[index].esid, 0);
}
static inline void create_shadowed_slbe(unsigned long ea, int ssize,