#define set_task_state(tsk, state_value) \
do { \
(tsk)->task_state_change = _THIS_IP_; \
- smp_store_mb((tsk)->state, (state_value)); \
+ smp_store_mb((tsk)->state, (state_value)); \
} while (0)
-/*
- * set_current_state() includes a barrier so that the write of current->state
- * is correctly serialised wrt the caller's subsequent test of whether to
- * actually sleep:
- *
- * set_current_state(TASK_UNINTERRUPTIBLE);
- * if (do_i_need_to_sleep())
- * schedule();
- *
- * If the caller does not need such serialisation then use __set_current_state()
- */
#define __set_current_state(state_value) \
do { \
current->task_state_change = _THIS_IP_; \
#define set_current_state(state_value) \
do { \
current->task_state_change = _THIS_IP_; \
- smp_store_mb(current->state, (state_value)); \
+ smp_store_mb(current->state, (state_value)); \
} while (0)
#else
+/*
+ * @tsk had better be current, or you get to keep the pieces.
+ *
+ * The only reason is that computing current can be more expensive than
+ * using a pointer that's already available.
+ *
+ * Therefore, see set_current_state().
+ */
#define __set_task_state(tsk, state_value) \
do { (tsk)->state = (state_value); } while (0)
#define set_task_state(tsk, state_value) \
* is correctly serialised wrt the caller's subsequent test of whether to
* actually sleep:
*
+ * for (;;) {
* set_current_state(TASK_UNINTERRUPTIBLE);
- * if (do_i_need_to_sleep())
- * schedule();
+ * if (!need_sleep)
+ * break;
+ *
+ * schedule();
+ * }
+ * __set_current_state(TASK_RUNNING);
+ *
+ * If the caller does not need such serialisation (because, for instance, the
+ * condition test and condition change and wakeup are under the same lock) then
+ * use __set_current_state().
+ *
+ * The above is typically ordered against the wakeup, which does:
+ *
+ * need_sleep = false;
+ * wake_up_state(p, TASK_UNINTERRUPTIBLE);
+ *
+ * Where wake_up_state() (and all other wakeup primitives) imply enough
+ * barriers to order the store of the variable against wakeup.
+ *
+ * Wakeup will do: if (@state & p->state) p->state = TASK_RUNNING, that is,
+ * once it observes the TASK_UNINTERRUPTIBLE store the waking CPU can issue a
+ * TASK_RUNNING store which can collide with __set_current_state(TASK_RUNNING).
+ *
+ * This is obviously fine, since they both store the exact same value.
*
- * If the caller does not need such serialisation then use __set_current_state()
+ * Also see the comments of try_to_wake_up().
*/
#define __set_current_state(state_value) \
do { current->state = (state_value); } while (0)
* @state: the mask of task states that can be woken
* @wake_flags: wake modifier flags (WF_*)
*
- * Put it on the run-queue if it's not already there. The "current"
- * thread is always on the run-queue (except when the actual
- * re-schedule is in progress), and as such you're allowed to do
- * the simpler "current->state = TASK_RUNNING" to mark yourself
- * runnable without the overhead of this.
- *
- * Return: %true if @p was woken up, %false if it was already running.
- * or @state didn't match @p's state.
+ * If (@state & @p->state) @p->state = TASK_RUNNING.
+ *
+ * If the task was not queued/runnable, also place it back on a runqueue.
+ *
+ * Atomic against schedule() which would dequeue a task, also see
+ * set_current_state().
+ *
+ * Return: %true if @p->state changes (an actual wakeup was done),
+ * %false otherwise.
*/
static int
try_to_wake_up(struct task_struct *p, unsigned int state, int wake_flags)