cmd->body.offsetInBytes);
}
+/**
+ * vmw_cmd_bind_gb_shader_consts - Validate an SVGA_3D_CMD_BIND_SHADER_CONSTS
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_bind_gb_shader_consts(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ SVGA3dCmdHeader *header)
+{
+ struct vmw_bind_gb_sc_cmd {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdBindGBShaderConsts body;
+ } *cmd;
+ int ret;
+
+ cmd = container_of(header, struct vmw_bind_gb_sc_cmd,
+ header);
+
+ ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+ user_context_converter,
+ &cmd->body.cid, NULL);
+ if (unlikely(ret != 0))
+ return ret;
+
+ return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
+ user_surface_converter,
+ &cmd->body.sid, NULL);
+}
+
static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf, uint32_t *size)
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader),
VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid),
+ VMW_CMD_DEF(SVGA_3D_CMD_BIND_SHADERCONSTS,
+ &vmw_cmd_bind_gb_shader_consts),
VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query),
VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query),
VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query),
+ VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check)
};
static int vmw_cmd_check(struct vmw_private *dev_priv,