Whilst waiting to obtain our locks for the last resort shrinking before
an oom, we check whether or not a fatal signal was pending. If there was,
we do not need to keep waiting as the oom will be aborted.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
bool was_interruptible;
bool unlock;
- while (!i915_gem_shrinker_lock(dev, &unlock) && --timeout)
+ while (!i915_gem_shrinker_lock(dev, &unlock) && --timeout) {
schedule_timeout_killable(1);
+ if (fatal_signal_pending(current))
+ return NOTIFY_DONE;
+ }
if (timeout == 0) {
pr_err("Unable to purge GPU memory due lock contention.\n");
return NOTIFY_DONE;