- Add PS.INST_ADDR (0x01028) and VS.INST_ADDR (0x0086C): GC3000 loads
shader code from these addresses if ICACHE is used.
- Add new NFE vertex stream addresses (0x14600).
- Add PE Multple Render Target pipe addresses (0x14800).
- Add TS Multiple Render Target pipe addresses (0x017C0, 0x17E0).
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
ST(0x0644, 1),
ST(0x064c, 1),
ST(0x0680, 8),
+ ST(0x086c, 1),
+ ST(0x1028, 1),
ST(0x1410, 1),
ST(0x1430, 1),
ST(0x1458, 1),
ST(0x16c0, 8),
ST(0x16e0, 8),
ST(0x1740, 8),
+ ST(0x17c0, 8),
+ ST(0x17e0, 8),
ST(0x2400, 14 * 16),
ST(0x10800, 32 * 16),
+ ST(0x14600, 16),
+ ST(0x14800, 8 * 8),
#undef ST
};