The current implementation of __save_fpu():
if (use_xsave()) {
xsave_state(&fpu->state.xsave);
} else {
fpu_fxsave(fpu);
}
Is actually a simplified version of copy_fpregs_to_fpstate(),
if use_eager_fpu() is true.
But all call sites of __save_fpu() call it only it when use_eager_fpu()
is true.
So we can eliminate __save_fpu() altogether and use the standard
copy_fpregs_to_fpstate() function. This cleans up the code
by making it use fewer variants of FPU register saving.
Reviewed-by: Borislav Petkov <bp@alien8.de>
Cc: Andy Lutomirski <luto@amacapital.net>
Cc: Dave Hansen <dave.hansen@linux.intel.com>
Cc: Fenghua Yu <fenghua.yu@intel.com>
Cc: H. Peter Anvin <hpa@zytor.com>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Oleg Nesterov <oleg@redhat.com>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
}
EXPORT_SYMBOL_GPL(irq_ts_restore);
-static void __save_fpu(struct fpu *fpu)
-{
- if (use_xsave()) {
- xsave_state(&fpu->state.xsave);
- } else {
- fpu_fxsave(fpu);
- }
-}
-
/*
* Save the FPU state (initialize it if necessary):
*
preempt_disable();
if (fpu->fpregs_active) {
if (use_eager_fpu()) {
- __save_fpu(fpu);
+ copy_fpregs_to_fpstate(fpu);
} else {
copy_fpregs_to_fpstate(fpu);
fpregs_deactivate(fpu);
if (use_eager_fpu()) {
memset(&dst_fpu->state.xsave, 0, xstate_size);
- __save_fpu(dst_fpu);
+ copy_fpregs_to_fpstate(dst_fpu);
} else {
fpu__save(src_fpu);
memcpy(&dst_fpu->state, &src_fpu->state, xstate_size);