clk_prepare_enable() may fail, so we should better check for its return
value and propagate it in the case of failure.
Signed-off-by: Fabio Estevam <festevam@gmail.com>
*/
static int enable_clk(struct etnaviv_gpu *gpu)
{
- if (gpu->clk_core)
- clk_prepare_enable(gpu->clk_core);
- if (gpu->clk_shader)
- clk_prepare_enable(gpu->clk_shader);
+ int ret;
+
+ if (gpu->clk_core) {
+ ret = clk_prepare_enable(gpu->clk_core);
+ if (ret)
+ return ret;
+ }
+
+ if (gpu->clk_shader) {
+ ret = clk_prepare_enable(gpu->clk_shader);
+ if (ret)
+ goto disable_clk_core;
+ }
return 0;
+
+disable_clk_core:
+ clk_disable_unprepare(gpu->clk_core);
+ return ret;
}
static int disable_clk(struct etnaviv_gpu *gpu)
static int enable_axi(struct etnaviv_gpu *gpu)
{
- if (gpu->clk_bus)
- clk_prepare_enable(gpu->clk_bus);
+ int ret;
+
+ if (gpu->clk_bus) {
+ ret = clk_prepare_enable(gpu->clk_bus);
+ if (ret)
+ return ret;
+ }
return 0;
}