* bits to store extra state.
*
* Bit0 indicates a non-empty waiter list; unlock must issue a wakeup.
+ * Bit1 indicates unlock needs to hand the lock to the top-waiter
*/
#define MUTEX_FLAG_WAITERS 0x01
+#define MUTEX_FLAG_HANDOFF 0x02
#define MUTEX_FLAGS 0x03
/*
* Actual trylock that will work on any unlocked state.
+ *
+ * When setting the owner field, we must preserve the low flag bits.
+ *
+ * Be careful with @handoff, only set that in a wait-loop (where you set
+ * HANDOFF) to avoid recursive lock attempts.
*/
-static inline bool __mutex_trylock(struct mutex *lock)
+static inline bool __mutex_trylock(struct mutex *lock, const bool handoff)
{
unsigned long owner, curr = (unsigned long)current;
owner = atomic_long_read(&lock->owner);
for (;;) { /* must loop, can race against a flag */
- unsigned long old;
+ unsigned long old, flags = __owner_flags(owner);
+
+ if (__owner_task(owner)) {
+ if (handoff && unlikely(__owner_task(owner) == current)) {
+ /*
+ * Provide ACQUIRE semantics for the lock-handoff.
+ *
+ * We cannot easily use load-acquire here, since
+ * the actual load is a failed cmpxchg, which
+ * doesn't imply any barriers.
+ *
+ * Also, this is a fairly unlikely scenario, and
+ * this contains the cost.
+ */
+ smp_mb(); /* ACQUIRE */
+ return true;
+ }
- if (__owner_task(owner))
return false;
+ }
+
+ /*
+ * We set the HANDOFF bit, we must make sure it doesn't live
+ * past the point where we acquire it. This would be possible
+ * if we (accidentally) set the bit on an unlocked mutex.
+ */
+ if (handoff)
+ flags &= ~MUTEX_FLAG_HANDOFF;
- old = atomic_long_cmpxchg_acquire(&lock->owner, owner,
- curr | __owner_flags(owner));
+ old = atomic_long_cmpxchg_acquire(&lock->owner, owner, curr | flags);
if (old == owner)
return true;
atomic_long_andnot(flag, &lock->owner);
}
+static inline bool __mutex_waiter_is_first(struct mutex *lock, struct mutex_waiter *waiter)
+{
+ return list_first_entry(&lock->wait_list, struct mutex_waiter, list) == waiter;
+}
+
+/*
+ * Give up ownership to a specific task, when @task = NULL, this is equivalent
+ * to a regular unlock. Clears HANDOFF, preserves WAITERS. Provides RELEASE
+ * semantics like a regular unlock, the __mutex_trylock() provides matching
+ * ACQUIRE semantics for the handoff.
+ */
+static void __mutex_handoff(struct mutex *lock, struct task_struct *task)
+{
+ unsigned long owner = atomic_long_read(&lock->owner);
+
+ for (;;) {
+ unsigned long old, new;
+
+#ifdef CONFIG_DEBUG_MUTEXES
+ DEBUG_LOCKS_WARN_ON(__owner_task(owner) != current);
+#endif
+
+ new = (owner & MUTEX_FLAG_WAITERS);
+ new |= (unsigned long)task;
+
+ old = atomic_long_cmpxchg_release(&lock->owner, owner, new);
+ if (old == owner)
+ break;
+
+ owner = old;
+ }
+}
+
#ifndef CONFIG_DEBUG_LOCK_ALLOC
/*
* We split the mutex lock/unlock logic into separate fastpath and
break;
/* Try to acquire the mutex if it is unlocked. */
- if (__mutex_trylock(lock)) {
+ if (__mutex_trylock(lock, false)) {
osq_unlock(&lock->osq);
return true;
}
struct task_struct *task = current;
struct mutex_waiter waiter;
unsigned long flags;
+ bool first = false;
int ret;
if (use_ww_ctx) {
preempt_disable();
mutex_acquire_nest(&lock->dep_map, subclass, 0, nest_lock, ip);
- if (__mutex_trylock(lock) || mutex_optimistic_spin(lock, ww_ctx, use_ww_ctx)) {
+ if (__mutex_trylock(lock, false) ||
+ mutex_optimistic_spin(lock, ww_ctx, use_ww_ctx)) {
/* got the lock, yay! */
lock_acquired(&lock->dep_map, ip);
if (use_ww_ctx) {
/*
* After waiting to acquire the wait_lock, try again.
*/
- if (__mutex_trylock(lock))
+ if (__mutex_trylock(lock, false))
goto skip_wait;
debug_mutex_lock_common(lock, &waiter);
list_add_tail(&waiter.list, &lock->wait_list);
waiter.task = task;
- if (list_first_entry(&lock->wait_list, struct mutex_waiter, list) == &waiter)
+ if (__mutex_waiter_is_first(lock, &waiter))
__mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
lock_contended(&lock->dep_map, ip);
for (;;) {
- if (__mutex_trylock(lock))
+ if (__mutex_trylock(lock, first))
break;
/*
}
__set_task_state(task, state);
-
- /* didn't get the lock, go to sleep: */
spin_unlock_mutex(&lock->wait_lock, flags);
schedule_preempt_disabled();
spin_lock_mutex(&lock->wait_lock, flags);
+
+ if (!first && __mutex_waiter_is_first(lock, &waiter)) {
+ first = true;
+ __mutex_set_flag(lock, MUTEX_FLAG_HANDOFF);
+ }
}
__set_task_state(task, TASK_RUNNING);
mutex_remove_waiter(lock, &waiter, task);
if (likely(list_empty(&lock->wait_list)))
- __mutex_clear_flag(lock, MUTEX_FLAG_WAITERS);
+ __mutex_clear_flag(lock, MUTEX_FLAGS);
debug_mutex_free_waiter(&waiter);
*/
static noinline void __sched __mutex_unlock_slowpath(struct mutex *lock, unsigned long ip)
{
+ struct task_struct *next = NULL;
unsigned long owner, flags;
WAKE_Q(wake_q);
mutex_release(&lock->dep_map, 1, ip);
/*
- * Release the lock before (potentially) taking the spinlock
- * such that other contenders can get on with things ASAP.
+ * Release the lock before (potentially) taking the spinlock such that
+ * other contenders can get on with things ASAP.
+ *
+ * Except when HANDOFF, in that case we must not clear the owner field,
+ * but instead set it to the top waiter.
*/
- owner = atomic_long_fetch_and_release(MUTEX_FLAGS, &lock->owner);
- if (!__owner_flags(owner))
- return;
+ owner = atomic_long_read(&lock->owner);
+ for (;;) {
+ unsigned long old;
+
+#ifdef CONFIG_DEBUG_MUTEXES
+ DEBUG_LOCKS_WARN_ON(__owner_task(owner) != current);
+#endif
+
+ if (owner & MUTEX_FLAG_HANDOFF)
+ break;
+
+ old = atomic_long_cmpxchg_release(&lock->owner, owner,
+ __owner_flags(owner));
+ if (old == owner) {
+ if (owner & MUTEX_FLAG_WAITERS)
+ break;
+
+ return;
+ }
+
+ owner = old;
+ }
spin_lock_mutex(&lock->wait_lock, flags);
debug_mutex_unlock(lock);
-
if (!list_empty(&lock->wait_list)) {
/* get the first entry from the wait-list: */
struct mutex_waiter *waiter =
- list_entry(lock->wait_list.next,
- struct mutex_waiter, list);
+ list_first_entry(&lock->wait_list,
+ struct mutex_waiter, list);
+
+ next = waiter->task;
debug_mutex_wake_waiter(lock, waiter);
- wake_q_add(&wake_q, waiter->task);
+ wake_q_add(&wake_q, next);
}
+ if (owner & MUTEX_FLAG_HANDOFF)
+ __mutex_handoff(lock, next);
+
spin_unlock_mutex(&lock->wait_lock, flags);
+
wake_up_q(&wake_q);
}
*/
int __sched mutex_trylock(struct mutex *lock)
{
- bool locked = __mutex_trylock(lock);
+ bool locked = __mutex_trylock(lock, false);
if (locked)
mutex_acquire(&lock->dep_map, 0, 1, _RET_IP_);