#define rsnd_io_to_mod_ssi(io) ((io)->mod[RSND_MOD_SSI])
#define rsnd_io_to_mod_src(io) ((io)->mod[RSND_MOD_SRC])
#define rsnd_io_to_mod_dvc(io) ((io)->mod[RSND_MOD_DVC])
+#define rsnd_io_to_runtime(io) ((io)->substream ? \
+ (io)->substream->runtime : NULL)
struct rsnd_dai {
char name[RSND_DAI_NAME_SIZE];
int rsnd_dai_is_play(struct rsnd_dai *rdai, struct rsnd_dai_stream *io);
int rsnd_dai_id(struct rsnd_priv *priv, struct rsnd_dai *rdai);
#define rsnd_dai_get_platform_info(rdai) ((rdai)->info)
-#define rsnd_io_to_runtime(io) ((io)->substream ? \
- (io)->substream->runtime : NULL)
void rsnd_dai_pointer_update(struct rsnd_dai_stream *io, int cnt);
int rsnd_dai_pointer_offset(struct rsnd_dai_stream *io, int additional);