}
#endif
-/*
- * Power Management:
- */
-static int enable_clk(struct etnaviv_gpu *gpu)
-{
- int ret;
-
- if (gpu->clk_core) {
- ret = clk_prepare_enable(gpu->clk_core);
- if (ret)
- return ret;
- }
-
- if (gpu->clk_shader) {
- ret = clk_prepare_enable(gpu->clk_shader);
- if (ret)
- goto disable_clk_core;
- }
-
- return 0;
-
-disable_clk_core:
- clk_disable_unprepare(gpu->clk_core);
- return ret;
-}
-
-static int disable_clk(struct etnaviv_gpu *gpu)
-{
- if (gpu->clk_core)
- clk_disable_unprepare(gpu->clk_core);
- if (gpu->clk_shader)
- clk_disable_unprepare(gpu->clk_shader);
-
- return 0;
-}
-
-static int enable_axi(struct etnaviv_gpu *gpu)
-{
- int ret;
-
- if (gpu->clk_bus) {
- ret = clk_prepare_enable(gpu->clk_bus);
- if (ret)
- return ret;
- }
-
- return 0;
-}
-
-static int disable_axi(struct etnaviv_gpu *gpu)
-{
- if (gpu->clk_bus)
- clk_disable_unprepare(gpu->clk_bus);
-
- return 0;
-}
-
/*
* Hangcheck detection for locked gpu:
*/
{
int ret;
- ret = enable_clk(gpu);
- if (ret)
- return ret;
+ if (gpu->clk_bus) {
+ ret = clk_prepare_enable(gpu->clk_bus);
+ if (ret)
+ return ret;
+ }
- ret = enable_axi(gpu);
- if (ret) {
- disable_clk(gpu);
- return ret;
+ if (gpu->clk_core) {
+ ret = clk_prepare_enable(gpu->clk_core);
+ if (ret)
+ goto disable_clk_bus;
+ }
+
+ if (gpu->clk_shader) {
+ ret = clk_prepare_enable(gpu->clk_shader);
+ if (ret)
+ goto disable_clk_core;
}
return 0;
+
+disable_clk_core:
+ if (gpu->clk_core)
+ clk_disable_unprepare(gpu->clk_core);
+disable_clk_bus:
+ if (gpu->clk_bus)
+ clk_disable_unprepare(gpu->clk_bus);
+
+ return ret;
}
static int etnaviv_gpu_clk_disable(struct etnaviv_gpu *gpu)
{
- int ret;
-
- ret = disable_axi(gpu);
- if (ret)
- return ret;
-
- ret = disable_clk(gpu);
- if (ret)
- return ret;
+ if (gpu->clk_shader)
+ clk_disable_unprepare(gpu->clk_shader);
+ if (gpu->clk_core)
+ clk_disable_unprepare(gpu->clk_core);
+ if (gpu->clk_bus)
+ clk_disable_unprepare(gpu->clk_bus);
return 0;
}