u16 action,
union acpi_generic_state **state_list);
-acpi_status
-acpi_ut_create_pkg_state_and_push(void *internal_object,
- void *external_object,
- u16 index,
- union acpi_generic_state **state_list);
-
union acpi_generic_state *acpi_ut_create_control_state(void);
void acpi_ut_delete_generic_state(union acpi_generic_state *state);
#define _COMPONENT ACPI_UTILITIES
ACPI_MODULE_NAME("utstate")
-/*******************************************************************************
- *
- * FUNCTION: acpi_ut_create_pkg_state_and_push
- *
- * PARAMETERS: object - Object to be added to the new state
- * action - Increment/Decrement
- * state_list - List the state will be added to
- *
- * RETURN: Status
- *
- * DESCRIPTION: Create a new state and push it
- *
- ******************************************************************************/
-acpi_status
-acpi_ut_create_pkg_state_and_push(void *internal_object,
- void *external_object,
- u16 index,
- union acpi_generic_state **state_list)
-{
- union acpi_generic_state *state;
-
- ACPI_FUNCTION_ENTRY();
-
- state =
- acpi_ut_create_pkg_state(internal_object, external_object, index);
- if (!state) {
- return (AE_NO_MEMORY);
- }
-
- acpi_ut_push_generic_state(state_list, state);
- return (AE_OK);
-}
-
/*******************************************************************************
*
* FUNCTION: acpi_ut_push_generic_state
* DESCRIPTION: Push a state object onto a state stack
*
******************************************************************************/
-
void
acpi_ut_push_generic_state(union acpi_generic_state **list_head,
union acpi_generic_state *state)