#include <asm/unistd.h>
#include <linux/kernel.h>
#include <linux/bpf.h>
+#include <linux/list.h>
#include <libelf.h>
#include <gelf.h>
bpf_program_clear_priv_t clear_priv;
};
+static LIST_HEAD(bpf_objects_list);
+
struct bpf_object {
char license[64];
u32 kern_version;
} *reloc;
int nr_reloc;
} efile;
+ /*
+ * All loaded bpf_object is linked in a list, which is
+ * hidden to caller. bpf_objects__<func> handlers deal with
+ * all objects.
+ */
+ struct list_head list;
char path[];
};
#define obj_elf_valid(o) ((o)->efile.elf)
obj->efile.obj_buf_sz = obj_buf_sz;
obj->loaded = false;
+
+ INIT_LIST_HEAD(&obj->list);
+ list_add(&obj->list, &bpf_objects_list);
return obj;
}
}
zfree(&obj->programs);
+ list_del(&obj->list);
free(obj);
}
+struct bpf_object *
+bpf_object__next(struct bpf_object *prev)
+{
+ struct bpf_object *next;
+
+ if (!prev)
+ next = list_first_entry(&bpf_objects_list,
+ struct bpf_object,
+ list);
+ else
+ next = list_next_entry(prev, list);
+
+ /* Empty list is noticed here so don't need checking on entry. */
+ if (&next->list == &bpf_objects_list)
+ return NULL;
+
+ return next;
+}
+
struct bpf_program *
bpf_program__next(struct bpf_program *prev, struct bpf_object *obj)
{
int bpf_object__load(struct bpf_object *obj);
int bpf_object__unload(struct bpf_object *obj);
+struct bpf_object *bpf_object__next(struct bpf_object *prev);
+#define bpf_object__for_each_safe(pos, tmp) \
+ for ((pos) = bpf_object__next(NULL), \
+ (tmp) = bpf_object__next(pos); \
+ (pos) != NULL; \
+ (pos) = (tmp), (tmp) = bpf_object__next(tmp))
+
/* Accessors of bpf_program. */
struct bpf_program;
struct bpf_program *bpf_program__next(struct bpf_program *prog,