fgdev->cur_dma_frame_addr = 0;
buf = list_entry(fgdev->buffer_queue.next, struct b3dfg_buffer, list);
- if (buf) {
- dev_dbg(dev, "handle frame completion\n");
- if (fgdev->cur_dma_frame_idx == B3DFG_FRAMES_PER_BUFFER - 1) {
-
- /* last frame of that triplet completed */
- dev_dbg(dev, "triplet completed\n");
- buf->state = B3DFG_BUFFER_POPULATED;
- list_del_init(&buf->list);
- wake_up_interruptible(&fgdev->buffer_waitqueue);
- }
- } else {
- dev_err(dev, "got frame but no buffer!\n");
+
+ dev_dbg(dev, "handle frame completion\n");
+ if (fgdev->cur_dma_frame_idx == B3DFG_FRAMES_PER_BUFFER - 1) {
+
+ /* last frame of that triplet completed */
+ dev_dbg(dev, "triplet completed\n");
+ buf->state = B3DFG_BUFFER_POPULATED;
+ list_del_init(&buf->list);
+ wake_up_interruptible(&fgdev->buffer_waitqueue);
}
}
dev_dbg(dev, "program DMA transfer for next frame: %d\n", idx);
buf = list_entry(fgdev->buffer_queue.next, struct b3dfg_buffer, list);
- if (buf) {
- if (idx == fgdev->cur_dma_frame_idx + 2) {
- if (setup_frame_transfer(fgdev, buf, idx - 1))
- dev_err(dev, "unable to map DMA buffer\n");
- need_ack = 0;
- } else {
- dev_err(dev, "frame mismatch, got %d, expected %d\n",
- idx, fgdev->cur_dma_frame_idx + 2);
-
- /* FIXME: handle dropped triplets here */
- }
+ if (idx == fgdev->cur_dma_frame_idx + 2) {
+ if (setup_frame_transfer(fgdev, buf, idx - 1))
+ dev_err(dev, "unable to map DMA buffer\n");
+ need_ack = 0;
} else {
- dev_err(dev, "cannot setup DMA, no buffer\n");
+ dev_err(dev, "frame mismatch, got %d, expected %d\n",
+ idx, fgdev->cur_dma_frame_idx + 2);
+
+ /* FIXME: handle dropped triplets here */
}
return need_ack;