struct menu_device *data = &__get_cpu_var(menu_devices);
int latency_req = pm_qos_request(PM_QOS_CPU_DMA_LATENCY);
int i;
- int multiplier;
+ unsigned int interactivity_req;
struct timespec t;
if (data->needs_update) {
data->bucket = which_bucket(data->next_timer_us);
- multiplier = performance_multiplier();
-
/*
* if the correction factor is 0 (eg first time init or cpu hotplug
* etc), we actually want to start out with a unity factor.
get_typical_interval(data);
+ /*
+ * Performance multiplier defines a minimum predicted idle
+ * duration / latency ratio. Adjust the latency limit if
+ * necessary.
+ */
+ interactivity_req = data->predicted_us / performance_multiplier();
+ if (latency_req > interactivity_req)
+ latency_req = interactivity_req;
+
/*
* We want to default to C1 (hlt), not to busy polling
* unless the timer is happening really really soon.
continue;
if (s->exit_latency > latency_req)
continue;
- if (s->exit_latency * multiplier > data->predicted_us)
- continue;
data->last_state_idx = i;
}