ipu_dp_csc_init(flow, flow->foreground.in_cs, flow->out_cs,
DP_COM_CONF_CSC_DEF_BOTH);
} else {
- if (flow->foreground.in_cs == flow->out_cs)
+ if (flow->foreground.in_cs == IPUV3_COLORSPACE_UNKNOWN ||
+ flow->foreground.in_cs == flow->out_cs)
/*
* foreground identical to output, apply color
* conversion on background
struct ipu_dp_priv *priv = flow->priv;
u32 reg, csc;
+ dp->in_cs = IPUV3_COLORSPACE_UNKNOWN;
+
if (!dp->foreground)
return;
reg = readl(flow->base + DP_COM_CONF);
csc = reg & DP_COM_CONF_CSC_DEF_MASK;
- if (csc == DP_COM_CONF_CSC_DEF_FG)
- reg &= ~DP_COM_CONF_CSC_DEF_MASK;
+ reg &= ~DP_COM_CONF_CSC_DEF_MASK;
+ if (csc == DP_COM_CONF_CSC_DEF_BOTH || csc == DP_COM_CONF_CSC_DEF_BG)
+ reg |= DP_COM_CONF_CSC_DEF_BG;
reg &= ~DP_COM_CONF_FG_EN;
writel(reg, flow->base + DP_COM_CONF);
mutex_init(&priv->mutex);
for (i = 0; i < IPUV3_NUM_FLOWS; i++) {
+ priv->flow[i].background.in_cs = IPUV3_COLORSPACE_UNKNOWN;
+ priv->flow[i].foreground.in_cs = IPUV3_COLORSPACE_UNKNOWN;
priv->flow[i].foreground.foreground = true;
priv->flow[i].base = priv->base + ipu_dp_flow_base[i];
priv->flow[i].priv = priv;