static void queue_con(struct ceph_connection *con);
static void con_work(struct work_struct *);
-static void ceph_fault(struct ceph_connection *con);
+static void con_fault(struct ceph_connection *con);
/*
* Nicely render a sockaddr as a string. An array of formatted
return true;
}
+/* Finish fault handling; con->mutex must *not* be held here */
+
+static void con_fault_finish(struct ceph_connection *con)
+{
+ /*
+ * in case we faulted due to authentication, invalidate our
+ * current tickets so that we can get new ones.
+ */
+ if (con->auth_retry && con->ops->invalidate_authorizer) {
+ dout("calling invalidate_authorizer()\n");
+ con->ops->invalidate_authorizer(con);
+ }
+
+ if (con->ops->fault)
+ con->ops->fault(con);
+}
+
/*
* Do some work on a connection. Drop a connection ref when we're done.
*/
return;
fault:
- ceph_fault(con); /* error/fault path */
+ con_fault(con);
+ mutex_unlock(&con->mutex);
+ con_fault_finish(con);
goto done_unlocked;
}
* Generic error/fault handler. A retry mechanism is used with
* exponential backoff
*/
-static void ceph_fault(struct ceph_connection *con)
- __releases(con->mutex)
+static void con_fault(struct ceph_connection *con)
{
pr_warning("%s%lld %s %s\n", ENTITY_NAME(con->peer_name),
ceph_pr_addr(&con->peer_addr.in_addr), con->error_msg);
if (con_flag_test(con, CON_FLAG_LOSSYTX)) {
dout("fault on LOSSYTX channel, marking CLOSED\n");
con->state = CON_STATE_CLOSED;
- goto out_unlock;
+ return;
}
if (con->in_msg) {
con_flag_set(con, CON_FLAG_BACKOFF);
queue_con(con);
}
-
-out_unlock:
- mutex_unlock(&con->mutex);
- /*
- * in case we faulted due to authentication, invalidate our
- * current tickets so that we can get new ones.
- */
- if (con->auth_retry && con->ops->invalidate_authorizer) {
- dout("calling invalidate_authorizer()\n");
- con->ops->invalidate_authorizer(con);
- }
-
- if (con->ops->fault)
- con->ops->fault(con);
}