if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
__func__, status);
+ retval = -ENOMEM;
goto err_close_device;
}
dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
dev_err(&dev->core,
"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
+ retval = -ENOMEM;
goto err_gpu_memory_free;
}
dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
if (!dinfo) {
dev_err(&dev->core, "%s: ioremap failed\n", __func__);
+ retval = -ENOMEM;
goto err_gpu_context_free;
}
}
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
- if (!info)
+ if (!info) {
+ retval = -ENOMEM;
goto err_context_fb_close;
+ }
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */