drm/i915: Use a pipe variable to cycle through the pipes
authorDamien Lespiau <damien.lespiau@intel.com>
Mon, 3 Mar 2014 17:31:44 +0000 (17:31 +0000)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 5 Mar 2014 20:30:35 +0000 (21:30 +0100)
I recently fumbled a patch because I wrote twice num_sprites[i], and it
was the right thing to do in only 50% of the cases.

This patch ensures I need to write num_sprites[pipe], ie it should be
self-documented that it's per-pipe number of sprites without having to
look at what is 'i' this time around.

It's all a lame excuse, but it does make it harder to redo the same
mistake.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_display.c

index 227f6602de0aeacb365d653c5f14eebc16d21ebb..1ab9e3f37acb0350a18fc408f3cca8adc1f7982a 100644 (file)
@@ -10981,7 +10981,8 @@ void intel_modeset_suspend_hw(struct drm_device *dev)
 void intel_modeset_init(struct drm_device *dev)
 {
        struct drm_i915_private *dev_priv = dev->dev_private;
-       int i, j, ret;
+       int j, ret;
+       enum pipe pipe;
 
        drm_mode_config_init(dev);
 
@@ -11018,13 +11019,13 @@ void intel_modeset_init(struct drm_device *dev)
                      INTEL_INFO(dev)->num_pipes,
                      INTEL_INFO(dev)->num_pipes > 1 ? "s" : "");
 
-       for_each_pipe(i) {
-               intel_crtc_init(dev, i);
+       for_each_pipe(pipe) {
+               intel_crtc_init(dev, pipe);
                for (j = 0; j < INTEL_INFO(dev)->num_sprites; j++) {
-                       ret = intel_plane_init(dev, i, j);
+                       ret = intel_plane_init(dev, pipe, j);
                        if (ret)
                                DRM_DEBUG_KMS("pipe %c sprite %c init failed: %d\n",
-                                             pipe_name(i), sprite_name(i, j), ret);
+                                             pipe_name(pipe), sprite_name(pipe, j), ret);
                }
        }