*/
static int __devinit via_pci_setup_mmio(struct viafb_dev *vdev)
{
+ int ret;
/*
- * Hook up to the device registers.
+ * Hook up to the device registers. Note that we soldier
+ * on if it fails; the framebuffer can operate (without
+ * acceleration) without this region.
*/
vdev->engine_start = pci_resource_start(vdev->pdev, 1);
vdev->engine_len = pci_resource_len(vdev->pdev, 1);
- /* If this fails, others will notice later */
vdev->engine_mmio = ioremap_nocache(vdev->engine_start,
vdev->engine_len);
-
+ if (vdev->engine_mmio == NULL)
+ dev_err(&vdev->pdev->dev,
+ "Unable to map engine MMIO; operation will be "
+ "slow and crippled.\n");
/*
- * Likewise with I/O memory.
+ * Map in framebuffer memory. For now, failure here is
+ * fatal. Unfortunately, in the absence of significant
+ * vmalloc space, failure here is also entirely plausible.
+ * Eventually we want to move away from mapping this
+ * entire region.
*/
vdev->fbmem_start = pci_resource_start(vdev->pdev, 0);
- vdev->fbmem_len = viafb_get_fb_size_from_pci(vdev->chip_type);
- if (vdev->fbmem_len < 0)
- return vdev->fbmem_len;
+ ret = vdev->fbmem_len = viafb_get_fb_size_from_pci(vdev->chip_type);
+ if (ret < 0)
+ goto out_unmap;
vdev->fbmem = ioremap_nocache(vdev->fbmem_start, vdev->fbmem_len);
- if (vdev->fbmem == NULL)
- return -ENOMEM;
+ if (vdev->fbmem == NULL) {
+ ret = -ENOMEM;
+ goto out_unmap;
+ }
return 0;
+out_unmap:
+ iounmap(vdev->engine_mmio);
+ return ret;
}
static void __devexit via_pci_teardown_mmio(struct viafb_dev *vdev)
viafb_int_init();
via_setup_subdevs(&global_dev);
/*
- * Set up the framebuffer.
+ * Set up the framebuffer device
*/
ret = via_fb_pci_probe(&global_dev);
if (ret)
goto out_subdevs;
-
return 0;
out_subdevs: