* @type: storage ruleset type (user defined)
* @size: output set size
*/
-int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
+int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
{
- int i;
+ __u32 i;
for (i = 0; i < map->max_rules; i++) {
if (map->rules[i] &&
unsigned i, s;
/* start a new permutation if @x has changed */
- if (bucket->perm_x != x || bucket->perm_n == 0) {
+ if (bucket->perm_x != (__u32)x || bucket->perm_n == 0) {
dprintk("bucket %d new x=%d\n", bucket->id, x);
bucket->perm_x = x;
static int bucket_straw_choose(struct crush_bucket_straw *bucket,
int x, int r)
{
- int i;
+ __u32 i;
int high = 0;
__u64 high_draw = 0;
__u64 draw;
* true if device is marked "out" (failed, fully offloaded)
* of the cluster
*/
-static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
+static int is_out(const struct crush_map *map, const __u32 *weight, int item, int x)
{
if (weight[item] >= 0x10000)
return 0;
* @recurse_to_leaf: true if we want one device under each item of given type
* @out2: second output vector for leaf items (if @recurse_to_leaf)
*/
-static int crush_choose(struct crush_map *map,
+static int crush_choose(const struct crush_map *map,
struct crush_bucket *bucket,
- __u32 *weight,
+ const __u32 *weight,
int x, int numrep, int type,
int *out, int outpos,
int firstn, int recurse_to_leaf,
int *out2)
{
int rep;
- int ftotal, flocal;
+ unsigned int ftotal, flocal;
int retry_descent, retry_bucket, skip_rep;
struct crush_bucket *in = bucket;
int r;
int item = 0;
int itemtype;
int collide, reject;
- const int orig_tries = 5; /* attempts before we fall back to search */
+ const unsigned int orig_tries = 5; /* attempts before we fall back to search */
dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
bucket->id, x, outpos, numrep);
r = rep;
if (in->alg == CRUSH_BUCKET_UNIFORM) {
/* be careful */
- if (firstn || numrep >= in->size)
+ if (firstn || (__u32)numrep >= in->size)
/* r' = r + f_total */
r += ftotal;
else if (in->size % numrep == 0)
/* else give up */
skip_rep = 1;
dprintk(" reject %d collide %d "
- "ftotal %d flocal %d\n",
+ "ftotal %u flocal %u\n",
reject, collide, ftotal,
flocal);
}
* @result_max: maximum result size
* @force: force initial replica choice; -1 for none
*/
-int crush_do_rule(struct crush_map *map,
+int crush_do_rule(const struct crush_map *map,
int ruleno, int x, int *result, int result_max,
- int force, __u32 *weight)
+ int force, const __u32 *weight)
{
int result_len;
int force_context[CRUSH_MAX_DEPTH];
int osize;
int *tmp;
struct crush_rule *rule;
- int step;
+ __u32 step;
int i, j;
int numrep;
int firstn;
/*
* determine hierarchical context of force, if any. note
* that this may or may not correspond to the specific types
- * referenced by the crush rule.
+ * referenced by the crush rule. it will also only affect
+ * the first descent (TAKE).
*/
if (force >= 0 &&
force < map->max_devices &&