drm/sun4i: Drop useless assignment in sun4i_layers_init
authorChen-Yu Tsai <wens@csie.org>
Fri, 17 Feb 2017 03:13:28 +0000 (11:13 +0800)
committerMaxime Ripard <maxime.ripard@free-electrons.com>
Tue, 7 Mar 2017 21:15:15 +0000 (22:15 +0100)
The assignment found in the main loop in sun4i_layers_init:

struct sun4i_layer *layer = layers[i];

is useless as it gets overwritten by the next line:

layer = sun4i_layer_init_one(drm, plane);

Drop the assignment.

Signed-off-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
drivers/gpu/drm/sun4i/sun4i_layer.c

index 62552a356d6688d03a5701da49bceb52105c4efa..92ecc967dcb1e92383ef1b96a5f38b7b2afef345 100644 (file)
@@ -167,7 +167,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
         */
        for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
                const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
-               struct sun4i_layer *layer = layers[i];
+               struct sun4i_layer *layer;
 
                layer = sun4i_layer_init_one(drm, plane);
                if (IS_ERR(layer)) {