* i915_handle_error - handle a gpu error
* @dev_priv: i915 device private
* @engine_mask: mask representing engines that are hung
+ * @fmt: Error message format string
+ *
* Do some basic checking of register state at error time and
* dump it to the syslog. Also call i915_capture_error_state() to make
* sure we get a record and make it available in debugfs. Fire a uevent
* so userspace knows something bad happened (should trigger collection
* of a ring dump etc.).
- * @fmt: Error message format string
*/
void i915_handle_error(struct drm_i915_private *dev_priv,
u32 engine_mask,