ring->last_context = to;
if (uninitialized) {
+ if (ring->init_context) {
+ ret = ring->init_context(ring);
+ if (ret)
+ DRM_ERROR("ring init context: %d\n", ret);
+ }
+
ret = i915_gem_render_state_init(ring);
if (ret)
DRM_ERROR("init render state: %d\n", ret);
/* FIXME(BDW): Check all the w/a, some might only apply to
* pre-production hw. */
- /* WaDisablePartialInstShootdown:bdw */
- I915_WRITE(GEN8_ROW_CHICKEN,
- _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE));
-
- /* WaDisableThreadStallDopClockGating:bdw */
- /* FIXME: Unclear whether we really need this on production bdw. */
- I915_WRITE(GEN8_ROW_CHICKEN,
- _MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE));
- /*
- * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
- * pre-production hardware
- */
- I915_WRITE(HALF_SLICE_CHICKEN3,
- _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS));
- I915_WRITE(HALF_SLICE_CHICKEN3,
- _MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS));
I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));
I915_WRITE(_3D_CHICKEN3,
_MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));
- I915_WRITE(COMMON_SLICE_CHICKEN2,
- _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
-
- I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
- _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
-
- /* WaDisableDopClockGating:bdw May not be needed for production */
- I915_WRITE(GEN7_ROW_CHICKEN2,
- _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
/* WaSwitchSolVfFArbitrationPriority:bdw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
BDW_DPRS_MASK_VBLANK_SRD);
}
- /* Use Force Non-Coherent whenever executing a 3D context. This is a
- * workaround for for a possible hang in the unlikely event a TLB
- * invalidation occurs during a PSD flush.
- */
- I915_WRITE(HDC_CHICKEN0,
- I915_READ(HDC_CHICKEN0) |
- _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
-
/* WaVSRefCountFullforceMissDisable:bdw */
/* WaDSRefCountFullforceMissDisable:bdw */
I915_WRITE(GEN7_FF_THREAD_MODE,
I915_READ(GEN7_FF_THREAD_MODE) &
~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME));
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- I915_WRITE(GEN7_GT_MODE,
- GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
-
I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL,
_MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE));
I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) |
GEN8_SDEUNIT_CLOCK_GATE_DISABLE);
- /* Wa4x4STCOptimizationDisable:bdw */
- I915_WRITE(CACHE_MODE_1,
- _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
-
lpt_init_clock_gating(dev);
}
return ret;
}
+static inline void intel_ring_emit_wa(struct intel_engine_cs *ring,
+ u32 addr, u32 value)
+{
+ intel_ring_emit(ring, MI_LOAD_REGISTER_IMM(1));
+ intel_ring_emit(ring, addr);
+ intel_ring_emit(ring, value);
+}
+
+static int gen8_init_workarounds(struct intel_engine_cs *ring)
+{
+ int ret;
+
+ /*
+ * workarounds applied in this fn are part of register state context,
+ * they need to be re-initialized followed by gpu reset, suspend/resume,
+ * module reload.
+ */
+
+ /*
+ * update the number of dwords required based on the
+ * actual number of workarounds applied
+ */
+ ret = intel_ring_begin(ring, 24);
+ if (ret)
+ return ret;
+
+ /* WaDisablePartialInstShootdown:bdw */
+ /* WaDisableThreadStallDopClockGating:bdw */
+ /* FIXME: Unclear whether we really need this on production bdw. */
+ intel_ring_emit_wa(ring, GEN8_ROW_CHICKEN,
+ _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE
+ | STALL_DOP_GATING_DISABLE));
+
+ /* WaDisableDopClockGating:bdw May not be needed for production */
+ intel_ring_emit_wa(ring, GEN7_ROW_CHICKEN2,
+ _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
+
+ /*
+ * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
+ * pre-production hardware
+ */
+ intel_ring_emit_wa(ring, HALF_SLICE_CHICKEN3,
+ _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS
+ | GEN8_SAMPLER_POWER_BYPASS_DIS));
+
+ intel_ring_emit_wa(ring, GEN7_HALF_SLICE_CHICKEN1,
+ _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
+
+ intel_ring_emit_wa(ring, COMMON_SLICE_CHICKEN2,
+ _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
+
+ /* Use Force Non-Coherent whenever executing a 3D context. This is a
+ * workaround for for a possible hang in the unlikely event a TLB
+ * invalidation occurs during a PSD flush.
+ */
+ intel_ring_emit_wa(ring, HDC_CHICKEN0,
+ _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
+
+ /* Wa4x4STCOptimizationDisable:bdw */
+ intel_ring_emit_wa(ring, CACHE_MODE_1,
+ _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ intel_ring_emit_wa(ring, GEN7_GT_MODE,
+ GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+
+ intel_ring_advance(ring);
+
+ return 0;
+}
+
static int init_render_ring(struct intel_engine_cs *ring)
{
struct drm_device *dev = ring->dev;
dev_priv->semaphore_obj = obj;
}
}
+ ring->init_context = gen8_init_workarounds;
ring->add_request = gen6_add_request;
ring->flush = gen8_render_ring_flush;
ring->irq_get = gen8_ring_get_irq;
int (*init)(struct intel_engine_cs *ring);
+ int (*init_context)(struct intel_engine_cs *ring);
+
void (*write_tail)(struct intel_engine_cs *ring,
u32 value);
int __must_check (*flush)(struct intel_engine_cs *ring,