This can be useful to declare structures around pipes and planes and
don't have to go back auditing the code if the next platorm bump that
number.
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
};
#define transcoder_name(t) ((t) + 'A')
+/*
+ * This is the maximum (across all platforms) number of planes (primary +
+ * sprites) that can be active at the same time on one pipe.
+ *
+ * This value doesn't count the cursor plane.
+ */
+#define I915_MAX_PLANES 3
+
enum plane {
PLANE_A = 0,
PLANE_B,