We can calculate BXT values correctly from GFX fuse values without
hardcoding special limits.
Cc: Imre Deak <imre.deak@intel.com>
Cc: Matthew D Roper <matthew.d.roper@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
u32 fuse2, s_enable, ss_disable, eu_disable;
u8 eu_mask = 0xff;
- /*
- * BXT has a single slice. BXT also has at most 6 EU per subslice,
- * and therefore only the lowest 6 bits of the 8-bit EU disable
- * fields are valid.
- */
- if (IS_BROXTON(dev)) {
- s_max = 1;
- eu_max = 6;
- eu_mask = 0x3f;
- }
-
info = (struct intel_device_info *)&dev_priv->info;
fuse2 = I915_READ(GEN8_FUSE2);
s_enable = (fuse2 & GEN8_F2_S_ENA_MASK) >>