The DP spec says training patterns 1 and 2 are to be sent non-scrambled,
and the GPU docs claim that happens (or at least, there's no explicit
scrambling control). But the sink may be confused if we don't
explicitly tell it what we're doing, so play it safe.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
reg = DP | DP_LINK_TRAIN_PAT_1;
if (!intel_dp_set_link_train(intel_dp, reg,
- DP_TRAINING_PATTERN_1))
+ DP_TRAINING_PATTERN_1 |
+ DP_LINK_SCRAMBLING_DISABLE))
break;
/* Set training pattern 1 */
/* channel eq pattern */
if (!intel_dp_set_link_train(intel_dp, reg,
- DP_TRAINING_PATTERN_2))
+ DP_TRAINING_PATTERN_2 |
+ DP_LINK_SCRAMBLING_DISABLE))
break;
udelay(400);